I'd wanted to play this room for a long time based on excellent reviews that i've seen, and it didn't disappoint. It's probably the most immersive escape room we've ever done, and definitely worth the reputation.
Firstly, it's scary. I consider myself to be quite a down to earth person, and jump in the right places, but generally laugh it off afterwards. This room though, it turned me into a nervous wreck! haha. I don't know if it's the build-up, or excellent decor, but as the scares built, I just got more and more 'in the zone', and probably screamed more than I ever have in my life! It's all in good fun though, the screams are usually followed by laughter, and a bigger determination to follow through with the story.
The puzzles are also excellent. I'd say pretty much all of them keep to the theme, and help to tell the story of the seance. You feel like a character trying to banish demons rather than a regular person off the street just solving puzzles. The props and clues all fit in to build that.
We didn't find it too tricky, but I think it's about at the right level. You need to think, but if you're spending too much time scratching your head it would take you out of the experience. We ended up getting one hint, but that was just to help us find something we already knew we needed but just had a little trouble pinpointing it due to the dim light. Otherwise everything flowed beautifully.
Can't praise the GM enough, he really set the scene and played his part well. The room also has a private waiting room that's mostly in theme, so if you need a break from the scares you can pop out without completely losing the magic. Thankfully we didn't need to but the option is there.
Team size: 2Time taken: 56 minsOutcome: Successful escape!
immersivestory-drivenbroken techquite difficult
I've read through the bad reviews of this room and can only say I guess different things appeal to different people.
We booked this one not expecting a huge amount, we're big Doctor Who fans, but found 'Worlds Collide' in Leeds to be one of the least enjoyable rooms we've ever done. (They were charging significantly more than an average room when it first opened, and it was just a pretty standard set-up with a couple of Doctor Who props thrown in. We expected more)
This one was very small, but the decor and soundtrack really helped to set the scene and keep the story going. They've made it quite high-intensity by having occasional moments where you have to stop what you're doing due to a 'threat', so it keeps the adrenaline up.
Others have said some puzzles didn't make sense, we didn't find this to be the case. We only needed one or two hints throughout, and managed to work out the answers to the majority of puzzles from the information given. Some are logic based, some are more physical. If you can't work something out, just re-read the information, it's all there.
The major let-down is the upkeep, it does need a bit of an overhaul. When we went a piece of one puzzle was missing (presumed stolen), and others looked like they needed some general repairs. New gloves would be good, and securing some of the floor pieces, as I tripped over some floor tiles. (It appeared that the floor tiles might be part of a puzzle, but they weren't so could just be glued down properly)
I think because we weren't expecting much we enjoyed it more, but it's a nice little game for a couple. I agree it wouldn't be suitable for bigger groups, but 2-3 is perfect.
I believe we were the first members of the public to try Secret of the Leopard People when it first opened, and I somewhat regret that. It'd be nice to wipe my brain and try again once (hopefully) some of the minor issues we had are ironed out.
Firstly, it looks gorgeous. Clearly a LOT of money has gone into this room, and it's paid off. It's one of the best looking escape rooms we've done in a long time, with plenty of lovely puzzles to explore. The theme is exquisite. Often these kinds of rooms look very tacky, not so here, it mostly looks authentic.
The room doesn't have any written clues, and while this was fine at first, as the game wore on some of the visual clues weren't quite as successful. It wasn't always clear what we had to do, and some games had similar symbols so working out what related to which puzzle was confusing on a couple of occasions. I could sense the GM becoming a little frustrated with us, but I suspect as more people play the game they'll spot if it was just our brains at fault or if they can add things to make it all a bit clearer.
One bit of the room wasn't quite set right, and reset itself during the came which confused us, as I wasn't sure if we'd triggered something. I think it was just a door going back to where it should have been all along though. Similarly, we accidentally triggered something in the latter stage which completed something far too early. Again, it's a learning process and that will hopefully be worked on to make it impossible for future teams to do that.
I think after the game has settled in and the team can tweak any issues it'll be one of the best, it just needs a tiny bit of work. (That may have happened already, it's been open a couple of months now)
The second room we did at Kanyu Escape was Lightning in a Bottle, we failed to escape in time (finished about 3 minutes after the ending) but both agreed this was our favorite room. The room decor, as always with Kanyu is excellent. The puzzles all fit the theme and some are pretty hi-tech. Plenty of puzzles i've never seen before in other venues, and everything was a challenge.
I think we'd have benefited with an extra person in this room, which is not something we normally say. Usually the two of us is about right. Still loved it though.
Follow in my Footsteps was our first room at Kanyu escape, and we really enjoyed it. You can tell that they put a lot of investment into the rooms, with beautiful high quality decoration and props. You really feel like you're in the actual setting, which helps to feel immersed in the story. This is probably the easiest of the three we have done at Kanyu escape, but that doesn't mean it wasn't a challenge. It took a little while for us to get into the swing of things and notice a couple of clues, but that's all part of the fun, isn't it?
The host was great, and sat with us between our games and we chatted about general escape room stuff.