Modern Fables: The Escapist

By | March 20, 2019

by Modern Fables (website)

Guild House, Rollins Street, SE15 1EP

South London

2-6 players

60 minutes

closed
In a forgotten warehouse in South Bermondsey – South London, Lavinia Carter runs her bar ‘The Escapist’, once a lively part of the local arts scene. Rumours and strange occurrences have led to Lavinia and her bar to being shunned. Her behaviour becomes ever more erratic and now Lavinia herself seems to have gone missing.
Lavinia’s sense of adventure has always been strong, with her travelling the world at a moment’s notice. However, her trips have been getting more frequent and secretive since she has been uncovering strange truths about her late grandfather.
Lavinia’s long-term friend Alfie has asked you to help get the bar back to it’s former glory while she’s away on her latest trip. Will your curiosity lead you to snoop around when he isn’t looking..? What is Lavinia up to..? What happened to her grandfather..?
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Overall rating

Rated between 35 and 40 out of 5

based on ratings from 2 users
combined with 4 pro reviews

Player reviews

reviewed in East London
Matthew Canner rated this:Rated between 45 and 45 out of 5
reviewed in East London
Zoë Dudeney says:

The whole place is creepy- no one greets you and when they do, they are fully in character. The room puts you on edge but the tasks are great, we really enjoyed the whole experience.

Rated between 40 and 40 out of 5

Reviews by escape room review sites

A game that aimed to be fully immersive but, for me, fell short of the mark. An over-reliance on riddles, a set that was a little too bare and an ending that left me feeling they'd not hinted at quite enough of the story added up to make me feel underwhelmed.
On seeing the pre-launch website for this company I mentally marked it down as one to get excited about. The 'urban fairy tales' concept presses my buttons, and the description suggested a very promising focus on immersion and drama. A room full of puzzles can be great fun, but all my favourite games have been driven by story and immersion, or at least by atmosphere and theme.
The initial description of their first game then sounded surprisingly mundane. A woman is missing, and you're asked to ...
There’s a somewhat interesting contradiction at the heart of The Escapist that makes it tough to write about. If you check out the website you’ll see a lot of background story about a woman, Lavina, who ran an illegal bar in South Bermondsey. She’s gone missing, and your job is to explore said speakeasy and try and find out what happened to her. But that’s not really the theme. The real theme is a bit more darker and mystical, but as it’s not really talked about on the website, I shouldn’t really give it away. Even though it’s fairly apparent from about five minutes into the game.
In a warehouse in the deep depths of South Bermondsey lies The Escapist, a rough speakeasy where you can get rough drinks and meet rough people. Lavinia, one of the operators, has turned up missing. We needed to go and discovery what on earth was going on.

See also

Other copies of this game in other locations:(Different copies of the same game sometimes have significant differences.)